3D map editor for game developers

Design game maps in 2D.
See them live in 3D.

Fiza3D is a map editor for game levels, road networks and cities. Draw roads, bridges, tunnels, terrain, water and buildings in a simple plan view, and the 3D world builds itself beside you. Export to glTF when you're done.

Fiza3D 3D map editor: a 2D plan view of a road network beside a live 3D view with a skyscraper and pine trees
  • Live 2D + 3D
  • Roads & junctions
  • Bridges & tunnels
  • Sculptable terrain
  • Building interiors
  • glTF export

Build a 3D game map in seven steps

Every clip below is the real editor, recorded in one sitting. No 3D modelling required.

Draw your road network

Pick the road tool and click to lay points. Set width and height, and choose round or sharp corners. The 3D view builds the road as you draw.

  • Snap to a 1 m grid
  • Undo and redo every step
  • Roads or walls from the same tool
Drawing a road network in the Fiza3D plan view while the 3D view updates

Junctions and roundabouts, made for you

Where roads meet, Fiza3D finds the intersection and builds it. Lanes, kerbs, footpaths and lane arrows line up without any manual stitching.

  • Custom lane and footpath cross-sections
  • Different style per road segment
Roads crossing in Fiza3D and automatically forming a roundabout and T-junction

Bridges, tunnels and flyovers in one click

Switch any road segment from Ground to Bridge or Tunnel and set how high or deep. Ramps are generated automatically, with piers down to the ground and lined tunnel tubes.

  • Automatic ramps
  • Underpasses that cut through embankments
Raising a road segment into a bridge with ramps in the Fiza3D 3D view

Catch clearance problems before players do

Cross one road over another and the editor checks the gap. If a vehicle wouldn't fit underneath, you get a plain-language warning with the exact numbers, right in the inspector.

  • Live status-bar counter
  • Fix by moving or raising a road
Fiza3D warning that a road passing under a bridge has too little clearance

Drop in buildings, any shape, any height

Click out a footprint and it's a building. Set storeys, storey height, roof style and wall material: brick, concrete, plaster or glass. Even a 17-storey U-shaped tower takes seconds.

  • Flat, gable and hip roofs
  • Open a building up and edit each floor
Drawing a building footprint in Fiza3D and extruding it into a tall brick tower

Sculpt terrain and let roads follow

Raise, lower, smooth and flatten the land with a brush. Roads, buildings and props settle onto the ground automatically, with graded roads, banks and building pads.

  • Contour lines in the plan view
  • Separate materials for flat ground and steep slopes
Sculpting hills with the Fiza3D terrain brush while roads follow the new ground

Paint scenery and bring it to life

Scatter trees, pines, birches, palms, bushes, flowers, grass, rocks, boulders and logs with a brush. Control radius, density and size variety. Scenery stays off roads, buildings and water.

  • Erase, pick and move single pieces
  • Included in the 3D view and the export
Painting pine trees and bushes along a road with the Fiza3D scenery brush

Everything a game level designer needs

A complete toolkit for city, racing, open-world and interior maps, in one native desktop app.

glTF export

Send your finished map to Bevy, Godot, Unity, Unreal or Blender as glTF, including terrain, roads, buildings and scenery.

First-person walk-around

Test your level by walking it: run, jump, climb stairs and pass through doorways. Walls are solid.

Building interiors

Floors, ceilings, interior walls, doors, windows, stairs, rooms with floor coverings and furniture. Edit floor by floor.

Lakes and rivers

Dig water into the terrain with the water tool. Bridges are laid automatically where roads cross.

177 PBR materials

A bundled gallery of CC0 texture sets for asphalt, concrete, brick and more, mapped for you.

Built for speed

A native Rust app on the Bevy engine. The 3D view rebuilds in milliseconds as you edit.

Select, copy, group

Box-select roads, buildings and water together, then move, copy, paste or duplicate in one undoable step.

Open Recent and save

Maps save to a simple file, with the last ten maps one click away.

Who uses a 3D map editor like Fiza3D?

Game developers

Block out levels, roads and cities fast, then export to your engine of choice.

Level designers

Iterate on layout in 2D while seeing sightlines and scale in 3D at the same time.

Racing and driving games

Lay out tracks and highways with real lanes, junctions, flyovers and tunnels.

Indie teams and jams

Go from empty grid to a playable-looking world without a dedicated environment artist.

Frequently asked questions

What is Fiza3D?

Fiza3D is a desktop 3D map editor for game levels. You design in a 2D plan view and see the result build live in a 3D view next to it. It covers roads, bridges, tunnels, terrain, water, buildings with interiors and scenery.

Can I export my map to a game engine?

Yes. Maps export to glTF, the open 3D format that Bevy, Godot, Unity, Unreal and Blender can import. Sculpted terrain, roads, buildings and scenery are included.

Do I need 3D modelling skills?

No. You place roads, walls and areas in a simple top-down plan and Fiza3D builds the 3D geometry for you, including junctions, ramps and graded terrain.

What materials are included?

Fiza3D bundles 177 CC0 PBR texture sets for roads, concrete, brick and more, with a material gallery for picking them.

Can I walk around my map before exporting?

Yes. A first-person walk-around view lets you run, jump and climb stairs through your map, with solid walls and doorways.

How do I get access?

Join the waitlist below and you'll be emailed when Fiza3D opens up.

Build your first 3D map today

Join the waitlist and be first in line when Fiza3D opens up.